As virtual reality (VR) is emerging in the tech sector, developers and designers are under pressure to create immersive experiences for their products. However, the current curricula from top institutions focus primarily on technical considerations for building VR applications, missing out on concerns and usability problems specific to VR interaction design. To better understand current needs, we examined the status quo of existing university pedagogies by carrying out a content analysis of undergraduate and graduate courses about VR and related areas offered in the major citadels of learning and conducting interviews with 7 industry experts. Our analysis reveals that the current teaching practices underemphasize design thinking, prototyping, and evaluation skills, while focusing on technical implementation. We recommend VR curricula should emphasize design principles and guidelines, offer training in prototyping and ideation, prioritize practical design exercises while providing industry insights, and encourage students to solve VR design problems beyond the classroom.
翻译:由于技术部门正在出现虚拟现实(VR),因此开发商和设计师面临压力,要为其产品创造沉浸式经验,然而,顶层机构的现有课程主要侧重于建设VR应用软件的技术考虑,忽略VR互动设计所特有的关切和可用性问题。为了更好地了解当前的需要,我们研究了现有大学教学方法的现状,对大学本科和研究生课程的内容进行了分析,这些课程涉及VR以及7个行业专家的访谈主要城堡提供的VR及相关领域。我们的分析表明,目前的教学实践没有强调设计思维、原型设计以及评估技能,同时注重技术实施。我们建议VR课程应当强调设计原则和准则,提供原型和思想设计培训,在提供行业见解的同时优先安排实用的设计练习,并鼓励学生在课堂以外解决VR设计问题。