The collection of spatiotemporal tourism information is important in smart tourism and user-generated contents are perceived as reliable information. Participatory sensing is a useful method for collecting such data, and the active contribution of users is an important aspect for continuous and efficient data collection. This study has focused on the impact of task allocation interface design and individual personality on data collection efficiency and their contribution in gamified participatory sensing for tourism. We have designed two types of interfaces: a map-based with active selection and a chat-based with passive selection. Moreover, different levels of elaborateness and indirectness have been introduced into the chat-based interface. We have employed the Gamification User Types Hexad framework to identify the differences in the contributions and interface preferences of different user types. The results of our tourism experiment with 108 participants show that the map-based interface collects more data, while the chat-based interface collects data for spots with higher information demand. We also found that the contribution to sensing behavior and interface preference differed depending on the individual user type.
翻译:参与性遥感是收集此类数据的有用方法,用户的积极贡献是连续和有效收集数据的一个重要方面。这项研究侧重于任务分配接口设计和个人个性对数据收集效率的影响,以及个人在综合参与性旅游遥感方面的贡献。我们设计了两类界面:以地图为基础,进行积极选择,以被动选择为基础,进行聊天。此外,在聊天界面中引入了不同程度的复杂和间接性。我们采用了Gamization用户类型Hexad框架,以查明不同用户类型的贡献和界面偏好的差异。我们与108名参与者进行的旅游实验结果表明,基于地图的界面收集了更多数据,而基于聊天的界面收集了信息需求较高的地点的数据。我们还发现,对感测行为和界面偏好的贡献因个人用户类型而不同。