Generating forward-backward self-representation leg animation in virtual environments for walking-in-place (WIP) techniques is an underexplored research topic. A challenging aspect of the problem is to find an appropriate mapping from tracked vertical foot motion to natural cyclical movements of real walking. In this work, we present a kinematic approach based on animation rigging to generating real-time leg animation. Our method works by tracking vertical in-place foot movements of a user with a Kinect v2 sensor and mapping tracked foot height to inverse kinematics (IK) targets. These IK targets were aligned with an avatar's feet to guide the virtual feet to perform cyclic walking motions. We conducted a user study to evaluate our approach. Results showed that the proposed method produced compelling forward-backward leg animation during walking. We show that the proposed technique can be easily integrated into existing WIP techniques.
翻译:在虚拟环境中为在现场行走(WIP)技术生成前向后向自我代表的腿动画是一个探索不足的研究课题。问题的一个挑战方面是找到从跟踪垂直脚动到实际行走自然周期运动的适当绘图。在这项工作中,我们展示了一种以动动画操纵为基础的动画方法,以产生实时腿动画。我们的方法是跟踪Kinect v2传感器用户在站脚上的垂直移动,并绘制履带脚高,以反向运动(IK)目标。这些IK目标与avatar的脚相匹配,以指导虚拟脚步进行自行车行走运动。我们进行了用户研究,以评价我们的方法。结果显示,拟议的方法在行走过程中产生了引力的向前后腿动动画。我们表明,拟议的技术很容易融入现有的WIP技术。