While a central goal of HCI has always been to create and develop interfaces that are easy to use, a deeper focus has been set more recently on designing interfaces more ethically. However, the exact meaning and measurement of ethical design has yet to be established both within the CUI community and among HCI researchers more broadly. In this provocation paper we propose a simplified methodology to assess interfaces based on five dimensions taken from prior research on so-called dark patterns. As a result, our approach offers a numeric score to its users representing the manipulative nature of evaluated interfaces. It is hoped that the approach - which draws a distinction between persuasion and manipulative design, and focuses on how the latter functions rather than how it manifests - will provide a viable way for quantifying instances of unethical interface design that will prove useful to researchers, regulators and potentially even users.
翻译:虽然HCI的中心目标一直是创建和发展易于使用的界面,但最近更深入地把重点放在设计更符合道德的界面上,然而,道德设计的确切含义和计量尚有待在CUI界内部和HCI研究人员中广泛确定,在这份挑衅性文件中,我们提出一个简化的方法,根据先前对所谓黑暗模式的研究所得出的五个层面来评估界面。结果,我们的方法为用户提供了一个数字分数,代表了经过评估的界面的操纵性质。希望这种方法――区分了说服和操纵设计,侧重于后者的功能,而不是其表现方式――将提供一个可行的方法,用以量化不道德的界面设计,这将证明对研究人员、监管者乃至潜在用户有用。