Previous investigations into creative and innovation networks have suggested that innovations often occurs at the boundary between the network's core and periphery. In this work, we investigate the effect of global core-periphery network structure on the speed and quality of cultural innovation. Drawing on differing notions of core-periphery structure from [arXiv:1808.07801] and [doi:10.1016/S0378-8733(99)00019-2], we distinguish decentralized core-periphery, centralized core-periphery, and affinity network structure. We generate networks of these three classes from stochastic block models (SBMs), and use them to run an agent-based model (ABM) of collective cultural innovation, in which agents can only directly interact with their network neighbors. In order to discover the highest-scoring innovation, agents must discover and combine the highest innovations from two completely parallel technology trees. We find that decentralized core-periphery networks outperform the others by finding the final crossover innovation more quickly on average. We hypothesize that decentralized core-periphery network structure accelerates collective problem-solving by shielding peripheral nodes from the local optima known by the core community at any given time. We then build upon the "Two Truths" hypothesis regarding community structure in spectral graph embeddings, first articulated in [arXiv:1808.07801], which suggests that the adjacency spectral embedding (ASE) captures core-periphery structure, while the Laplacian spectral embedding (LSE) captures affinity. We find that, for core-periphery networks, ASE-based resampling best recreates networks with similar performance on the innovation SBM, compared to LSE-based resampling. Since the Two Truths hypothesis suggests that ASE captures core-periphery structure, this result further supports our hypothesis.
翻译:先前对创新和创新网络的调查显示,创新通常发生在网络核心和边缘之间的边界。 在这项工作中,我们调查了全球核心外球网络结构对文化创新的速度和质量的影响。 利用[ arXiv: 1808. 7801] 和[ doi: 10.1016/ S0378-8733(9900019-2) 的核心外观、 中央核心外观和近距离网络结构之间的界限。 我们从随机区块模型(SBMS)中生成了这三种类别的网络网络, 并使用它们运行基于集体文化创新的模型(ABM), 使代理人只能直接与网络邻居进行互动。 为了发现最高层外观的创新, 代理人必须发现并结合两个完全平行的技术树。 我们发现, 分散的核心外观网络比其他网络更接近于基于最终的内脏数据创新。 我们假设的是, 将核心的内脏网络从一个分散的内脏网络网络变成一个组织内部内部网络, 将一个我们所了解的内脏结构 。