Learning radiance fields has shown remarkable results for novel view synthesis. The learning procedure usually costs lots of time, which motivates the latest methods to speed up the learning procedure by learning without neural networks or using more efficient data structures. However, these specially designed approaches do not work for most of radiance fields based methods. To resolve this issue, we introduce a general strategy to speed up the learning procedure for almost all radiance fields based methods. Our key idea is to reduce the redundancy by shooting much fewer rays in the multi-view volume rendering procedure which is the base for almost all radiance fields based methods. We find that shooting rays at pixels with dramatic color change not only significantly reduces the training burden but also barely affects the accuracy of the learned radiance fields. In addition, we also adaptively subdivide each view into a quadtree according to the average rendering error in each node in the tree, which makes us dynamically shoot more rays in more complex regions with larger rendering error. We evaluate our method with different radiance fields based methods under the widely used benchmarks. Experimental results show that our method achieves comparable accuracy to the state-of-the-art with much faster training.
翻译:学习过程通常花费很多时间, 从而激励使用最新的方法来通过没有神经网络的学习或使用效率更高的数据结构来加快学习过程。 然而, 这些特别设计的方法对大多数光田方法都行不通。 为了解决这个问题, 我们引入了一个总体战略来加快几乎所有光田方法的学习程序。 我们的关键想法是减少冗余, 在以光谱为基础的多视量成份程序中拍摄更多的射线, 这是几乎所有以光谱为基础的方法的基础。 我们发现, 在彩色变化剧烈的像素中拍摄射线不仅会大大减轻培训负担,而且不会影响所学的光田的准确性。 此外, 我们还根据树上每个节点的平均误差, 将每个视图都适应性地分入一个四边。 这使我们在更复杂的区域以动态方式拍摄更多的射线, 从而产生更大的误差。 我们用不同以光谱为基础的方法评估我们的方法, 在广泛使用的基准下, 实验结果显示我们的方法可以比得上州- 的训练速度。