This paper presents a succinct review of attempts in the literature to use game theory to model decision making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling decision making processes of intelligent agents, entities, and players. It has been used to model scenarios from diverse fields such as economics, evolutionary biology, and computer science. In defence applications, there is often a need to model and predict actions of hostile actors, and players who try to evade or out-smart each other. Modelling how the actions of competitive players shape the decision making of each other is the forte of game theory. In past decades, there have been several studies which applied different branches of game theory to model a range of defence-related scenarios. This paper provides a structured review of such attempts, and classifies existing literature in terms of the kind of warfare modelled, the types of game used, and the players involved. The presented analysis provides a concise summary about the state-of-the-art with regards to the use of game theory in defence applications, and highlights the benefits and limitations of game theory in the considered scenarios.
翻译:本文件简要回顾了文献中利用游戏理论模拟与国防应用有关的决策情景的尝试。游戏理论已被证明是模拟智能剂、实体和玩家的决策过程的一个非常有效的工具。它被用于模拟经济学、进化生物学和计算机科学等不同领域的情景。在国防应用方面,往往需要模拟和预测敌对行为者和试图逃避或超越对方的玩家的行动。模拟竞争对手的行动如何影响彼此的决策是游戏理论的先锋。在过去几十年中,已经进行了一些研究,运用了不同的游戏理论分支来模拟一系列与国防有关的情景。本文对此类尝试进行了结构化审查,并将现有的文献分类为模拟战争的类型、使用的游戏类型以及所涉及的玩家。提出的分析简要概述了在国防应用中使用游戏理论方面的最新技术,并着重介绍了在所考虑的情景中游戏理论的好处和局限性。