A player plays a game by sending messages into the game world using an interaction technique. These messages are then translated into actions performed on or by game objects towards achieving the game's objectives. A game's interaction model is the bridge between the player's interaction and its in-game actions by defining what the player may and may not act upon at any given moment. This makes the choice of interaction technique, its associated actions, and interaction model critical for designing games that are engaging, immersive, and intuitive to play. This paper presents a study focused on One-Touch-Gesture mobile games, with the aim of identifying the touch gestures used in popular games of this type, the types of in-game actions associated with these gestures, and the interaction models used by these games. The study was conducted by reviewing 77 of the most popular games in the last two years through playtesting by two researchers. The results of the study contribute to existing knowledge by providing an insight into the interactions and actions of popular 1TG games and providing a guide to aid in developing games of the type.
翻译:通过使用互动技术向游戏世界发送信息来玩游戏。 这些信息随后被转化成在游戏对象上或由游戏对象为实现游戏目标而执行的行动。 游戏的交互模式是游戏玩家互动与其游戏动作之间的桥梁, 确定游戏玩家在任何特定时刻可以和不可以采取行动。 这使得互动技术的选择、 其相关动作和互动模式对于设计使用、 渗透和直觉玩的游戏至关重要。 本文介绍了一项研究, 重点是“ 一触即知” 移动游戏, 目的是识别这种流行游戏中使用的触摸手势, 与这些手势相关的游戏动作类型, 以及这些游戏所使用的互动模式。 这项研究是通过两位研究人员的玩耍测试来审查过去两年中最受欢迎的游戏中的77个。 研究结果通过提供对流行的1TG游戏的相互作用和动作的洞察, 并为帮助开发这种游戏提供了指南, 促进了现有的知识。