For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the acoustic simulation of the late reverberation can be simplified by using a limited number of spatially distributed virtual reverb sources (VRS) each radiating incoherent signals. A sufficient number of VRS is needed to approximate spatially anisotropic late reverberation, e.g., in a room with inhomogeneous distribution of absorption at the boundaries. Here, a highly efficient and perceptually plausible method to generate and spatially render late reverberation is suggested, extending the room acoustics simulator RAZR [Wendt et al., J. Audio Eng. Soc., 62, 11 (2014)]. The room dimensions and frequency-dependent absorption coefficients at the wall boundaries are used to determine the parameters of a physically-based feedback delay network (FDN) to generate the incoherent VRS signals. The VRS are spatially distributed around the listener with weighting factors representing the spatially subsampled distribution of absorption coefficients on the wall boundaries. The minimum number of VRS required to be perceptually distinguishable from the maximum (reference) number of 96 VRS was assessed in a listening test conducted with a spherical loudspeaker array within an anechoic room. For the resulting low numbers of VRS suited for spatial rendering, optimal physically-based parameter choices for the FDN are discussed.
翻译:对于6-DOF(自由度)互动虚拟声学环境(VAEs)而言,除了早期(视觉)反射外,在早期(视觉)反射分布迟变异变的空间转换也很重要。为了计算效率,对晚变异变变异的声学模拟可以通过使用有限数量的空间分布虚拟反动源(VRS)来简化。需要足够数量的VRS,以近似空间反向异学晚反演,例如,在边界吸收分布不均的室内,传播空间变异变异。在这里,为生成和空间变异变异变异反应的高度高效和感知似方法,使用数量有限的空间分布式虚拟反动源(VRS)模拟器(V.T. J. 音频 Eng. Soc., 62, 11(2014) ) 。在墙界的空间尺寸和基于频率的吸收系数用于确定基于物理的反馈延迟网络(FDN)的参数,以生成可分解的VRS信号。在空间分布式RS最大比例范围内,通过空间分布式RS的最大数值,进行空间反射波测算的V.