This paper introduces a spike camera with a distinct video capture scheme and proposes two methods of decoding the spike stream for texture reconstruction. The spike camera captures light and accumulates the converted luminance intensity at each pixel. A spike is fired when the accumulated intensity exceeds the dispatch threshold. The spike stream generated by the camera indicates the luminance variation. Analyzing the patterns of the spike stream makes it possible to reconstruct the picture of any moment which enables the playback of high speed movement.
翻译:本文引入了带有不同视频捕捉图案的钉钉相机, 并提出了两种解码刺钉流的方法, 用于纹理重建。 钉钉相机捕捉光并积累每个像素的转换光亮强度。 当累积的强度超过发送阈值时, 就会启动钉钉。 相机生成的钉钉钉流显示了亮度的变化。 分析钉钉流的图案可以重建任何时刻的画面, 从而可以重播高速移动的回放 。