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ACM国际多媒体会议(ACM International Conference on Multimedia, 简称自1993年首次召开以来,ACMMM每年召开一次,已经成为多媒体领域顶级会议,也是中国计算机学会推荐的A类国际学术。会议热门方向有大规模图像视频分析、社会媒体研究、多模态人机交互、计算视觉、计算图像等等。

最佳论文

标题:Video Background Music Generation with Controllable Music Transformer(使用可控音乐转换器进行视频背景音乐生成)

作者:Shangzhe Di; Zeren Jiang, Si Liu*, Zhaokai Wang, Leyan Zhu, Zexin He, Hongming Liu, Shuicheng Yan

摘要:在本工作中,我们解决了视频背景音乐生成的任务。以往的一些工作虽然实现了有效的音乐生成,但却无法针对特定的视频生成优美的音乐,也没有考虑到视频音乐的节奏一致性。为了生成与给定视频匹配的背景音乐,我们首先建立视频和背景音乐之间的节奏关系。特别地,我们将视频中的定时、动作速度和动作显著性分别与音乐中的节拍、模拟音符密度和模拟音符强度联系起来。然后我们提出CMT,一个可控的音乐转换器,使上述节奏特征的局部控制,以及音乐类型和用户指定的使用乐器的全局控制。客观和主观的评价表明,生成的背景音乐与输入视频达到了满意的适配性,同时音乐质量令人印象深刻。

论文地址: https://dl.acm.org/doi/10.1145/3474085.3475195

最佳学生论文

标题:aBio: Active Bi-Olfactory Display Using Subwoofers for Virtual Realit(一种主动双嗅觉显示器的研发及其与虚拟现实的结合)

作者: You-Yang Hu*, Yao-Fu Jan, Kuan-Wei Tseng, You-Shin Tsai, Hung-Ming Sung, Jin-Yao Lin, Yi-Ping Hung

摘要:在虚拟现实(VR)中加入嗅觉线索将增强用户在虚拟环境中的沉浸感,而对嗅觉的精确控制将有助于用户获得更真实的体验。在这篇论文中,我们提出了aBio,一个主动的双嗅觉显示系统,它将气味精确地传递到特定的位置,而不是将气味扩散到大气中。aBio通过双扬声器涡旋发生器发射的两个涡旋环碰撞,为用户提供自由空气中的自然嗅觉体验,并具有缓冲空气冲击力的作用。根据不同应用的不同要求,涡流环的碰撞点可以定位在用户鼻子前方的任意位置。为了验证我们的设备的有效性,并了解用户在使用系统中不同参数时的感受,我们进行了一系列的实验和用户研究。实验结果表明,该系统在用户感知气味时不受触觉干扰,且只消耗少量香精油,是一种有效的气味感知系统。我们相信,通过高效地传递气味,aBio有很大的潜力来提高虚拟现实的存在水平。

论文地址:

https://dl.acm.org/doi/10.1145/3474085.3475678

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The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended virtual-physical realities. The topics first cover the building elements for the metaverse, e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types of novel creations in the expanded horizons of metaverse cyberspace have been reflected, such as immersive arts, robotic arts, and other user-centric approaches fuelling contemporary creative outputs. Finally, we propose several research agendas: democratising computational arts, digital privacy, and safety for metaverse artists, ownership recognition for digital artworks, technological challenges, and so on. The survey also serves as introductory material for artists and metaverse technologists to begin creations in the realm of surrealistic cyberspace.

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最新论文

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended virtual-physical realities. The topics first cover the building elements for the metaverse, e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types of novel creations in the expanded horizons of metaverse cyberspace have been reflected, such as immersive arts, robotic arts, and other user-centric approaches fuelling contemporary creative outputs. Finally, we propose several research agendas: democratising computational arts, digital privacy, and safety for metaverse artists, ownership recognition for digital artworks, technological challenges, and so on. The survey also serves as introductory material for artists and metaverse technologists to begin creations in the realm of surrealistic cyberspace.

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