Image interpolation algorithms pervade many modern image processing and analysis applications. However, when their weighting schemes inefficiently generate very unrealistic estimates, they may negatively affect the performance of the end user applications. Therefore, in this work, the author introduced four weighting schemes based on some geometric shapes for digital image interpolation operations. And, the quantity used to express the extent of each shape weight was the normalized area, especially when the sums of areas exceeded a unit square size. The introduced four weighting schemes are based on the minimum side based diameter (MD) of a regular tetragon, hypotenuse based radius (HR), the virtual pixel length based height for the area of the triangle (AT), and the virtual pixel length for hypotenuse based radius for the area of the circle (AC). At the smaller scaling ratio, the image interpolation algorithm based on the HR scheme scored the highest at 66.6 % among non traditional image interpolation algorithms presented. But, at the higher scaling ratio, the AC scheme based image interpolation algorithm scored the highest at 66.6 % among non traditional algorithms presented and, here, its image interpolation quality was generally superior or comparable to the quality of images interpolated by both non traditional and traditional algorithms.
翻译:图像内插算法渗透了许多现代图像处理和分析应用。然而,当它们的加权办法没有产生非常不现实的估计数时,可能会对终端用户应用程序的性能产生消极影响。因此,作者在这项工作中采用了四种基于数字图像内插操作某些几何形状的加权办法。此外,用于表达每个形状重量范围的数量是正常区域,特别是当区域总和超过单位平方大小时。引入的四种加权办法依据的是常规四边形、低温基半径(HR)、三角形区域虚拟像素高度(AT)和圆区域(AC)基于低度半径的虚拟像素长度(Ixel长度)。在较小的缩放比率下,基于HR办法的图像内插算法在非传统图像内插算法中得分数最高,为66.6%。但是,在较高的缩放比率下,基于AC的图像内插算法在非传统算法和传统的内部演算法质量之间最高,在非传统算法或传统的高压级之间,其图像质量与传统的内部演算法之间均得最高。