Physical activity plays a major role both in prevention and in the treatment of afflictions linked to a modern sedentary lifestyle and improvements on life expectancy, for example though the application area of physiotherapy. Motion-based games for health (MGH) are being discussed in research and industry for their ability to play a supportive role in health, by offering motivation to engage in treatments, objective insights on status and development, and guidance regarding treatment activities. Difficulty settings in games are typically limited to few discrete tiers. For most serious applications in health, more fine-grained and far-reaching adjustments are required. The need for applying adjustments on complex sets of parameters can be overwhelming for patient-players and even trained professionals. Automatic adaptivity and efficient manual adaptability are thus major concerns for the design and development of MGH. Despite a growing amount of research on specific methods for adaptivity, general considerations on human-computer interaction with adaptable and adaptive MGH are rare. This thesis therefore focuses on establishing and augmenting theory for adaptability and adaptivity in human-computer interaction in the context of MGH. Working with older adults and people with Parkinson's disease as frequent target groups that can benefit from tailored activities, explorations and comparative studies that investigate the design, acceptance, and effectiveness of MGH are presented. The outcomes encourage the application of adaptivity for MGH following iterative human-centred design that considers the respective interests of stakeholders, provided that the users receive adequate information and are empowered to exert control over the automated system when desired or required, and if adaptivity is embedded in such a way that it does not interfere with the users' sense of competence or autonomy.
翻译:物理活动在预防和治疗与现代固定生活方式和预期寿命改善有关的疾病方面发挥着主要作用,例如,通过物理疗法的应用,在预防和治疗与现代固定生活方式和预期寿命改善有关的疾病方面可以发挥主要作用; 以运动为基础的健康游戏(MGH)在研究和工业中正在讨论,因为它们有能力在健康方面起支持作用,通过提供参与治疗的动力、对状况和发展的客观认识,以及治疗活动的指导,在运动中的困难环境通常限于很少的离散层次; 对于最严重的健康应用而言,需要进行更精细和意义深远的调整; 对复杂的参数组合进行调整的必要性,对于病人和受过训练的专业人员来说,可能是压倒性的; 因此,对于以运动为基础的健康游戏(MGH)运动,需要大量关于具体适应方法的研究、关于与适应和适应性的互动的一般考虑是少有的; 对于病人和受过训练的用户来说,如果对复杂的参数进行调整的调整,则需要适应性适应性调整,如果对Parkinson的用户进行不具有极大的自主性适应性,那么在比较性的设计中,则需要进行这种适应性研究, 能够使人类静态的用户和感地接受性研究, 能够使人类静态性地研究, 使人类的用户能够适应性地研究能够适应性地研究, 得到适应性地研究 进行这种研究。