Traditionally, Epistemic Logic represents epistemic scenarios using a single model. This, however, covers only complete descriptions that specify truth values of all assertions. Indeed, many -- and perhaps most -- epistemic descriptions are not complete. Syntactic Epistemic Logic, SEL, suggests viewing an epistemic situation as a set of syntactic conditions rather than as a model. This allows us to naturally capture incomplete descriptions; we discuss a case study in which our proposal is successful. In Epistemic Game Theory, this closes the conceptual and technical gap, identified by R. Aumann, between the syntactic character of game-descriptions and semantic representations of games.
翻译:传统上,宇宙逻辑是指使用单一模型的缩略图情景。然而,这只包含能够说明所有说法的真伪值的完整描述。事实上,许多 -- -- 也许多数 -- -- 的缩略图描述并不完整。 SEL指出,将一个缩略图情景看成一组合成条件,而不是一个模型。这使我们能够自然地捕捉不完整描述;我们讨论我们提案成功的案例研究。在“创写游戏理论”中,这缩小了R. Aumann所查明的概念和技术差距,即游戏定义和语义表达的合成特征之间的概念和技术差距。