Expressive Range Analysis (ERA), an approach for visualising the output of Procedural Content Generation (PCG) systems, is widely used within PCG research to evaluate and compare generators, often to make comparative statements about their relative performance in terms of output diversity and search space exploration. Producing a standard ERA visualisation requires the selection of two metrics which can be calculated for all generated artefacts to be visualised. However, to our knowledge there are no methodologies or heuristics for justifying the selection of a specific metric pair over alternatives. Prior work has typically either made a selection based on established but unjustified norms, designer intuition, or has produced multiple visualisations across all possible pairs. This work aims to contribute to this area by identifying valuable characteristics of metric pairings, and by demonstrating that pairings that have these characteristics have an increased probability of producing an informative ERA projection of the underlying generator. We introduce and investigate three quantifiable selection criteria for assessing metric pairs, and demonstrate how these criteria can be operationalized to rank those available. Though this is an early exploration of the concept of quantifying the utility of ERA metric pairs, we argue that the approach explored in this paper can make ERA more useful and usable for both researchers and game designers.
翻译:在过程生成内容 (PCG) 系统方面, Expressive Range Analysis (ERA) 是一种用于可视化系统输出的方法,广泛用于 PCG 研究中,以评估和比较生成器性能,通常用于对它们在输出多样性和搜索空间探索方面的相对表现进行比较。生成标准的ERA可视化需要选择两个指标,可以为所有要可视化的生成产品计算这些指标。然而,据我们所知,目前没有选定特定指标组合的方法或启发式方法,无法证明它比其他可能的组合更好。之前的工作通常是基于既定但不合理的规范、设计师直觉或生成所有可能的可视化。本文的目标是识别指标组合的有价值的特征,并证明具有这些特征的指标组合具有更高的概率生成关于基本生成器的有信息的ERA可视化。我们引入并研究了三个可量化的选择标准,以评估指标组合,展示了如何操作这些标准来对多个可用的指标进行排名。尽管这是对定量计算ERA指标对效用概念的早期探索,但我们认为本文探讨的方法可以使ERA对研究人员和游戏设计师都更有用和可用。