We present a virtual reality (VR) framework designed to intuitively generate humanoid multi-contact maneuvers for use in unstructured environments. Our framework allows the operator to directly manipulate the inverse kinematics objectives which parameterize a trajectory. Kinematic objectives consisting of spatial poses, center-of-mass position and joint positions are used in an optimization based inverse kinematics solver to compute whole-body configurations while enforcing static contact stability. Virtual ``anchors'' allow the operator to freely drag and constrain the robot as well as modify objective weights and constraint sets. The interface's design novelty is a generalized use of anchors which enables arbitrary posture and contact modes. The operator is aided by visual cues of actuation feasibility and tools for rapid anchor placement. We demonstrate our approach in simulation and hardware on a NASA Valkyrie humanoid, focusing on multi-contact trajectories which are challenging to generate autonomously or through alternative teleoperation approaches.
翻译:我们提出了一个虚拟现实(VR)框架,旨在直觉生成用于非结构化环境的人类多接触操作。我们的框架允许操作者直接操控轨道参数参数的反动运动目标。由空间成形、中质量位置和联合位置组成的虚拟目标用于一个基于优化的反动运动解答器,以计算整个机体的配置,同时保持静态接触稳定性。虚拟“锁定器”允许操作者自由拖动和约束机器人,并修改客观重量和约束装置。界面的设计新颖之处是普遍使用锚以促成任意的姿态和接触模式。操作者得到动作可行性的视觉提示和快速锚定工具的帮助。我们用美国航天局的Valkyrie人类模型展示了我们的模拟和硬件方法,重点是多接触轨迹,这些轨道对自动生成或通过其他远程操作方法生成具有挑战。</s>