With the introduction of educational robotics (ER) and computational thinking (CT) in classrooms, there is a rising need for operational models that help ensure that CT skills are adequately developed. One such model is the Creative Computational Problem Solving Model (CCPS) which can be employed to improve the design of ER learning activities. Following the first validation with students, the objective of the present study is to validate the model with teachers, specifically considering how they may employ the model in their own practices. The Utility, Usability and Acceptability framework was leveraged for the evaluation through a survey analysis with 334 teachers. Teachers found the CCPS model useful to foster transversal skills but could not recognise the impact of specific intervention methods on CT-related cognitive processes. Similarly, teachers perceived the model to be usable for activity design and intervention, although felt unsure about how to use it to assess student learning and adapt their teaching accordingly. Finally, the teachers accepted the model, as shown by their intent to replicate the activity in their classrooms, but were less willing to modify it or create their own activities, suggesting that they need time to appropriate the model and underlying tenets.
翻译:随着在教室中引入教育机器人和计算思维(CT),越来越需要有助于确保CT技能得到充分发展的业务模式,其中一个模式是创新计算问题解决模式(CCPS),可以用来改进ER学习活动的设计。在对学生进行第一次验证之后,本研究的目标是与教师一起验证模型,具体考虑教师如何在自己的实践中运用该模型。利用实用性、可用性和可接受性框架,与334名教师进行了一项调查分析,以进行评估。教师发现CCPS模式有助于培养横向技能,但无法认识到特定干预方法对CT相关认知过程的影响。同样,教师认为该模型可用于活动设计和干预,尽管他们并不确定如何使用该模型评估学生的学习情况并相应调整教学情况。最后,教师接受了该模型,他们打算在其课堂上复制该模型,但不太愿意修改该模型或创建自己的活动,他们建议他们需要时间来适应模型和基本原理。