In this report, we briefly present the technical procedure and simulation steps for the 2D soccer simulation of team Cyrus. We emphasize on this document on how the prediction of teammates' behavior is performed. In our proposed method, the agent receives the noisy inputs from the server, and predicts the ball holder full state behavior. Taking advantage of this approach for choosing the optimal view angle shows 11.30% improvement on the expected win rate.
翻译:在本报告中,我们简要地介绍了赛勒斯队2D足球模拟的技术程序和模拟步骤。我们在这份文件中强调如何预测队友的行为。在我们提议的方法中,代理人从服务器接收了噪音输入,并预测了球持有者的全部状态行为。 利用这一方法选择最佳视角显示预期赢率提高了1130%。