Mean Field Games (MFG) have been introduced to tackle games with a large number of competing players. Considering the limit when the number of players is infinite, Nash equilibria are studied by considering the interaction of a typical player with the population's distribution. The situation in which the players cooperate corresponds to Mean Field Control (MFC) problems, which can also be viewed as optimal control problems driven by a McKean-Vlasov dynamics. These two types of problems have found a wide range of potential applications, for which numerical methods play a key role since most models do not have analytical solutions. In these notes, we review several aspects of numerical methods for MFG and MFC. We start by presenting some heuristics in a basic linear-quadratic setting. We then discuss numerical schemes for forward-backward systems of partial differential equations (PDEs), optimization techniques for variational problems driven by a Kolmogorov-Fokker-Planck PDE, an approach based on a monotone operator viewpoint, and stochastic methods relying on machine learning tools.
翻译:平地运动会(MFG)被引入与众多相互竞争的球员进行游戏。考虑到玩家人数无限的限度,研究纳什平衡时要考虑典型玩家与人口分布的相互作用。玩家合作的情况与平地控制(MFC)问题相对应,这也可以被视为由麦肯-弗拉索夫动态驱动的最佳控制问题。这两类问题发现了一系列潜在的应用,其中数字方法具有关键作用,因为大多数模型没有分析解决方案。我们对这些注释中,我们审查了MFG和MFC数字方法的若干方面。我们首先在基本的线性赤道环境中提出一些超自然学。我们然后讨论部分差异方程式(PDEs)的向前反向系统的数字计划,由Kolmogorov-Fokker-Planck PDE驱动的变式问题的最佳技术,这种方法以单一操作器的观点为基础,以及依靠机器学习工具的随机分析方法。