Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of Stadia, the cloud-gaming solution from Google, which is likely to become one of the dominant players in the gaming sector. To do that, we design several experiments, and perform an extensive traffic measurement campaign to obtain all required data. Our first goal is to gather a deep understanding of Stadia traffic characteristics by identifying the different protocols involved for both signalling and video/audio contents, the traffic generation patterns, and the packet size and inter-packet time probability distributions. Then, our second goal is to understand how different Stadia games and configurations, such as the video codec and the video resolution selected, impact on the characteristics of the generated traffic. We also evaluate the ability of Stadia to adapt to different link capacity conditions, including cases where the capacity drops suddenly, as well as sudden increases in the network latency. Our results and findings, besides illustrating the characteristics of Stadia traffic, are also valuable for planning and dimensioning future networks, as well as for designing new resource management strategies. Finally, we compare Stadia traffic to other video streaming applications, showcasing the main differences between them, and introduce a traffic model using our captures. We show that this model can be used in simulations to further investigate the network performance in presence of Stadia traffic.
翻译:互动、实时和高品质的云层视频游戏对互联网提出了严峻的挑战,因为同时有高通量和低往返延迟要求。 在本文中,我们调查了Stadia的交通特点,谷歌的云图游戏解决方案,有可能成为赌博部门的主要玩家之一。为此,我们设计了一些实验,并开展了广泛的交通量测量运动,以获取所有所需的数据。我们的第一个目标是通过确定信号和视频/视频/视频内容、交通生成模式以及包体大小和包体间时间概率分布所涉及的不同协议,来深入了解Stadia的交通特点。然后,我们的第二个目标是了解Stadia游戏和配置如何不同,例如视频代码和视频分辨率可能成为游戏部门的主要玩家之一。为了做到这一点,我们还设计了几个实验,并开展了一个广泛的交通量测量运动,以获取所有所需要的数据。我们的第一个目标是通过查明信号和视频/视频内容、交通模式、交通流量模式以及包体大小和包装间时间概率分布的不同协议,我们除了描述外,还了解了 Stabia游戏的流量和配置是如何规划和配置的配置的,我们最后将展示了一条主要运行战略,展示了Stadia的交通。我们用来展示了另一个运行的网络,我们用来展示了另一个运行中的交通管理战略,我们用来展示了另一个的交通流量,从而展示了我们用来展示了另一个的运行的运行中的交通差异。