Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality textured 3D character models from 2D drawings with ease and efficiency. CreatureShop takes an input bitmap drawing of a character (such as an animal or other creature), depicted from an arbitrary descriptive pose and viewpoint, and creates a 3D shape with plausible geometric details and textures from a small number of user annotations on the 2D drawing. Our key contributions are a novel oblique view modeling method, a set of systematic approaches for producing plausible textures on the invisible or occluded parts of the 3D character (as viewed from the direction of the input drawing), and a user-friendly interactive system. We validate our system and methods by creating numerous 3D characters from various drawings, and compare our results with related works to show the advantages of our method. We perform a user study to evaluate the usability of our system, which demonstrates that our system is a practical and efficient approach to create fully-textured 3D character models for novice users.
翻译:从 2D 绘图中创建 3D 形状是计算机动画和虚拟现实内容创建应用程序中应用内容创建中的一个重要问题。 我们引入了一个新的基于素描的系统“ 生物Shop ”, 使业余爱好者能够轻松而高效地从 2D 绘图中创建高质量的3D 纹理字符模型。 GirtureShop 将一个字符( 如动物或其他生物) 的输入位图绘制成一个输入位图图图( 如动物或其他生物 ), 从任意描述和观点中绘制, 并创建一个 3D 形状, 以及一个来自 2D 绘图上少量用户注释的合理的几何细节和纹理 。 我们的主要贡献是一种新颖的隐蔽观建模方法, 一套系统化方法, 用来在 3D 字符的隐形或隐蔽部分( 从输入图纸的方向看 ) 生成合理的 3D, 以及一个方便用户的互动系统。 我们通过从各种图画中创建无数 3D 来验证我们的系统和方法, 将我们的结果与相关作品进行比较, 以显示我们的方法的优点。 我们进行用户的研究, 来评估我们的系统是否为系统。 我们的系统, 。 我们进行一项用户的研究, 以评价系统的可使用性研究,,, 以显示我们的系统是一个实用的系统是实用和高效的 3D 。