In this paper, we present HoloBoard, an interactive large-format pseudo-holographic display system for lecture-based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich set of novel interaction techniques like immersive presentation, role-play, and lecturing behind the scene that is potentially valuable for lecturing in class. We conducted a controlled experimental study to compare a HoloBoard class with a normal class by measuring students' learning outcomes and three dimensions of engagement (i.e., behavioral, emotional, and cognitive engagement). We used pre-/post- knowledge tests and multimodal learning analytics to measure students' learning outcomes and learning experiences. Results indicated that the lecture-based class utilizing HoloBoard lead to slightly better learning outcomes and a significantly higher level of student engagement. Given the results, we discussed the impact of HoloBoard as an immersive media in the classroom setting and suggest several design implications for deploying HoloBoard in immersive teaching practices.
翻译:在本文中,我们介绍HoloBoard,这是一个用于讲课班的互动式大型假相显示系统。我们利用隐性视觉显示和透明屏幕的独特性,设计并实施了一套丰富的新颖互动技术,如浸泡式演示、角色扮演和在幕后讲课,这些技术对于课堂授课具有潜在价值。我们进行了一项受控的实验研究,通过测量学生的学习成果和三个参与层面(即行为、情感和认知参与),将HoloBoard类与普通类进行比较。我们使用了预/后知识测试和多式学习分析方法来衡量学生的学习成果和学习经验。结果显示,以讲课为基础的班利用HoloBoard类带来了稍有改进的学习成果,并大大提高了学生的参与程度。根据研究结果,我们讨论了HoloBoard作为课堂环境中的隐性媒体的影响,并提出了将HoloBoard用于浸泡式教学做法的若干设计影响。