Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction with ergonomic VR software seems to mitigate the presence of VRISE substantially. However, a brief tool does not currently exist to appraise and report both the quality of software features and VRISE intensity quantitatively. The VRNQ was developed to assess the quality of VR software in terms of user experience, game mechanics, in-game assistance, and VRISE. Forty participants aged between 28 and 43 years were recruited (18 gamers and 22 non-gamers) for the study. They participated in 3 different VR sessions until they felt weary or discomfort and subsequently filled in the VRNQ. Our results demonstrated that VRNQ is a valid tool for assessing VR software as it has good convergent, discriminant, and construct validity. The maximum duration of VR sessions should be between 55-70 minutes when the VR software meets or exceeds the parsimonious cut-offs of the VRNQ and the users are familiarized with the VR system. Also. the gaming experience does not seem to affect how long VR sessions should last. Also, while the quality of VR software substantially modulates the maximum duration of VR sessions, age and education do not. Finally, deeper immersion, better quality of graphics and sound, and more helpful in-game instructions and prompts were found to reduce VRISE intensity. The VRNQ facilitates the brief assessment and reporting of the quality of VR software features and/or the intensity of VRISE, while its minimum and parsimonious cut-offs may appraise the suitability of VR software. The findings of this study contribute to the establishment of rigorous VR methods that are crucial for the viability of immersive VR as a research and clinical tool.
翻译:VR 会话的时间长度显示 VRRE 会话的时间长度可以调节 VRISE 的存在和强度, 但对于 VRRE 会话的适当最长期限没有建议。 高端 VR HMD 与 ERomic VR 软件一起实施高端 VRMD 似乎大大降低了 VRISE 的存在。 但是, 目前还没有一个简单的工具来评估和报告软件特性和 VRISE 强度。 VRNQ 是为了评估 VR 软件的质量, 因为它具有良好的趋同性、 扭曲性、 游戏中的帮助性能、 游戏中的协助性能和 VRISE 。 四十名年龄在28至43岁之间的参与者被招聘了( 18个游戏员和22个非游戏员 ) 用于研究。 他们参加了三次不同的 VR 会话, 直到他们感到疲倦或不舒服, 并随后在 VR Q 中填充。 VR 软件的精细的软件的精度评估可能是一个有效的工具评估工具。 VR 会发现, VR 会话的最大持续时间在55至70分钟之间, VR 和对 VR 质量的系统进行更精确的系统进行更深入的解的解的解读取, 。