The application of incentives, such as reward and punishment, is a frequently applied way for promoting cooperation among interacting individuals in structured populations. However, how to properly use the incentives is still a challenging problem for incentive-providing institutions. In particular, since the implementation of incentive is costly, to explore the optimal incentive protocol, which ensures the desired collective goal at a minimal cost, is worthy of study. In this work, we consider the positive and negative incentives respectively for a structured population of individuals whose conflicting interactions are characterized by a prisoner's dilemma game. We establish an index function for quantifying the cumulative cost during the process of incentive implementation, and theoretically derive the optimal positive and negative incentive protocols for cooperation on regular networks. We find that both types of optimal incentive protocols are identical and time-invariant. Moreover, we compare the optimal rewarding and punishing schemes concerning implementation cost and provide a rigorous basis for the usage of incentives in the game-theoretical framework. We further perform computer simulations to support our theoretical results and explore their robustness for different types of population structures, including regular, random, small-world, and scale-free networks.
翻译:奖励和惩罚等奖励措施的应用,是促进有结构人口互动者之间合作的一种经常采用的方式,然而,如何适当使用奖励措施仍然是提供奖励机构的一个棘手问题,特别是,由于实施奖励措施费用高昂,因此应研究最佳奖励措施议定书,确保以最低成本实现所期望的集体目标;在这项工作中,我们认为,对以囚犯的两难游戏为特点的相互冲突的有结构人口,应分别采取积极和消极的奖励措施;我们建立一个指数功能,以量化奖励措施实施过程中的累积费用,并从理论上为正规网络的合作制定最佳的积极和消极奖励措施议定书;我们发现,两种最佳奖励措施都相同,而且具有时间性;此外,我们比较有关执行费用的最佳奖励和惩罚办法,为在游戏理论框架内使用奖励措施提供严格的基础;我们进一步进行计算机模拟,以支持我们的理论结果,并探索它们对不同类型人口结构,包括常规、随机、小型和规模不庞大的网络的健全性。