In the problem "Localization and trilateration with the minimum number of landmarks", we faced the 3-Guard and classic Art Gallery Problems. The goal of the art gallery problem is to find the minimum number of guards within a simple polygon to observe and protect its entirety. It has many applications in robotics, telecommunications, etc. There are some approaches to handle the art gallery problem that is theoretically NP-hard. This paper offers an efficient method based on the Particle Filter algorithm which solves the most fundamental state of the problem in a nearly optimal manner. The experimental results on the random polygons generated by Bottino et al. \cite{bottino2011nearly} show that the new method is more accurate with fewer or equal guards. Furthermore, we discuss resampling and particle numbers to minimize the run time.
翻译:在“本地化和与最低地标数的三角化”问题中,我们面对了3-Guard和经典美术馆问题。 美术馆问题的目标是在一个简单的多边形内找到最起码的守卫人数, 以观察和保护其完整。 它在机器人、 电信等方面有许多应用。 有一些方法可以处理美术馆问题, 理论上是NP- 硬的。 本文提供了一种基于粒子过滤算法的有效方法, 该算法以近乎最佳的方式解决问题的最根本状态。 博蒂诺等人(\cite{bottino2011early) 产生的随机多边形实验结果显示, 新的方法更准确, 使用较少或同等的卫兵。 此外, 我们讨论重标和粒子数, 以尽量减少运行时间 。