Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). Such virtual environments, albeit non-perpetual and unconnected, have bought us various degrees of digital transformation. The term `metaverse' has been coined to further facilitate the digital transformation in every aspect of our physical lives. At the core of the metaverse stands the vision of an immersive Internet as a gigantic, unified, persistent, and shared realm. While the metaverse may seem futuristic, catalysed by emerging technologies such as Extended Reality, 5G, and Artificial Intelligence, the digital `big bang' of our cyberspace is not far away. This survey paper presents the first effort to offer a comprehensive framework that examines the latest metaverse development under the dimensions of state-of-the-art technologies and metaverse ecosystems, and illustrates the possibility of the digital `big bang'. First, technologies are the enablers that drive the transition from the current Internet to the metaverse. We thus examine eight enabling technologies rigorously - Extended Reality, User Interactivity (Human-Computer Interaction), Artificial Intelligence, Blockchain, Computer Vision, Edge and Cloud computing, and Future Mobile Networks. In terms of applications, the metaverse ecosystem allows human users to live and play within a self-sustaining, persistent, and shared realm. Therefore, we discuss six user-centric factors -- Avatar, Content Creation, Virtual Economy, Social Acceptability, Security and Privacy, and Trust and Accountability. Finally, we propose a concrete research agenda for the development of the metaverse.
翻译:自1990年代互联网普及以来,网络空间一直在不断演变。我们创建了各种计算机中介虚拟环境,包括社交网络、视频会议、虚拟3D世界(如VR Chate),扩大了现实应用(如Pokemo Go),以及不易变形托肯游戏(如Upland),这些虚拟环境虽然不是永恒的,而且没有连接,但为我们带来了不同程度的数字转换。“元数据”一词的创建是为了进一步促进我们实体生活各个方面的数字转变。在元数据核心,是移动互联网的动态应用(如VR Chart)、虚拟3D(如VR Chart)、虚拟应用(如Vokemon Go),以及“不易变形 Token游戏”(如扩展真实性、5G和人工智能等新兴技术的催化作用),这些虚拟环境虽然看起来不易变形,但我们网络的数字化“大爆炸”并不远。这份调查文件首次努力为我们提供了一个全面框架,以审视当前动态、动态、动态、动态用户的自我变形、未来变现和变形生态系统的自我变现,因此,也展示了数字的数字化技术的变现和变形变现。