Cold sensations of varying intensities are perceived when human skin is subject to diverse environments. The accurate presentation of temperature changes is important to elicit immersive sensations in applications such as virtual reality. We developed a method to elicit intensity-adjustable non-contact cold sensations based on the vortex effect. We applied this effect to generate cold air at approximately 0 {\deg}C and varied the skin temperature over a wide range. The perception of different temperatures can be elicited by adjusting the volume flow rate of the cold air. Additionally, we introduced a cooling model to relate the changes in skin temperature to various parameters such as the cold air volume flow rate and distance from the cold air outlet to the skin. For validation, we conducted measurement experiments and found that our model can estimate the change in skin temperature with a root mean-square error of 0.16 {\deg}C. Furthermore, we evaluated the performance of a prototype in psychophysical cold discrimination experiments based on the discrimination threshold. Thus, cold sensations of varying intensities can be generated by varying the parameters. These cold sensations can be combined with images, sounds, and other stimuli to create an immersive and realistic artificial environment.
翻译:当人类皮肤受到不同环境的影响时,人们会感觉到不同强度的寒冷感。 准确显示温度变化对于在虚拟现实等应用中产生暗淡感非常重要。 我们根据旋涡效应开发了一种方法,以产生强度可调适的非接触感冷感。 我们应用这种效应来产生大约 0 xdeg}C 的冷空气, 并在广泛的范围内改变皮肤温度。 通过调整冷空气的体积流速率,可以产生对不同温度的感知。 此外, 我们引入了一种冷却模型, 将皮肤温度的变化与诸如冷空气量流速率和从冷空气到皮肤的距离等各种参数联系起来。 为了验证, 我们进行了测量实验, 发现我们的模型可以用0. 16 {deg}C. 根平均值错误来估计皮肤温度的变化。 此外, 我们评估了基于歧视临界值的心理物理冷控实验原型的性能。 因此, 不同强度的冷感感可以通过不同的参数产生。 这些冷感应可以与图像、 人造音和其他表面环境相结合。