In the spring of 2020, the Department of Informatics covered a 20 ECTS capstone course in Software Engineering, mainly focusing on developing a complex application. The course used active learning methods, and 240 students were working in 42 cross-functional, agile teams. The pandemic caused by the coronavirus had a significant impact on the teaching given by the University of Oslo, as all physical education and collaboration among the teams had to be digital from March 12. At the end of the semester, we conducted a survey that focused on 1) aspects of teamwork (e.g., communication and coordination in the teams) and the relation to team performance (e.g., the application product) and 2), the students' motivation and ability to cooperate through digital platforms. A total of 151 respondents in 41 agile student teams answered the survey. This study aimed to investigate how the teamwork and motivation of the students were affected by having to work virtually. The results are compared to results from the same course in 2019 and a similar survey on 71 professional teams published in 2016. Our results show that the teamwork was evaluated similarly to both the evaluation of survey conducted in 2019 and on the professional teams in 2016. The motivation among the students remained high, even though they had to collaborate virtually.
翻译:2020年春季,信息学系在软件工程领域举办了20个ECTS顶点课程,主要侧重于开发复杂的应用,课程采用积极学习方法,240名学生在42个跨功能灵活团队中工作,冠状病毒引起的大流行病对奥斯陆大学的教学产生了重大影响,因为各团队之间的所有体育教育和协作都必须从3月开始数字化。在学期结束时,我们进行了一项调查,重点是1个团队工作(如团队的沟通和协调)和团队业绩(如应用产品)的关系,以及学生通过数字平台合作的动力和能力(如应用产品),41个灵活学生团队共151名答复者对调查作了答复。这项研究旨在调查学生的团队工作和动力如何因必须实际工作而受到影响。将2019年同一课程和2016年公布的71个专业团队类似调查的结果进行比较,结果显示,对团队工作的评价与2019年进行的调查和2016年专业团队的评价相似。学生之间的积极性仍然很高,尽管他们之间几乎保持高度的合作。