Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled research settings. Education and entertainment are two important application areas, where VR has been considered a key enabler of immersive experiences and their further advancement. At the same time, the study of human behavior in such innovative environments is expected to contribute to a better design of VR applications. Therefore, modern VR devices are consistently equipped with eye-tracking technology, enabling thus further studies of human behavior through the collection of process data. In particular, eye-tracking technology in combination with machine learning techniques and explainable models can provide new insights for a deeper understanding of human behavior during immersion in virtual environments. In this work, a systematic computational framework based on eye-tracking and behavioral user data and state-of-the-art machine learning approaches is proposed to understand human behavior and individual differences in VR contexts. This computational framework is then employed in three user studies across two different domains. In the educational domain, two different immersive VR classrooms were created where students can learn and teachers can train. In terms of VR entertainment, eye movements open a new avenue to evaluate VR locomotion techniques from the perspective of user cognitive load and user experience. This work paves the way for assessing human behavior in VR scenarios and provides profound insights into the way of designing, evaluating, and improving interactive VR systems. In particular, more effective and customizable virtual environments can be created to provide users with tailored experiences.
翻译:虚拟现实(VR)不是一个新技术,而是在计算机技术进步的推动下,数十年来一直在开发中。目前,VR技术正越来越多地用于应用中,以促成沉浸式、但受控制的研究环境。教育和娱乐是两个重要的应用领域,VR被认为是沉浸式体验及其进一步发展的关键推动者。与此同时,在这种创新环境中研究人类行为,预计有助于更好地设计VR应用软件。因此,现代VR设备始终配备着虚拟跟踪技术,从而能够通过收集过程数据进一步研究人类行为。特别是,与机器学习技术和可解释模型相结合的眼跟踪技术可以提供新的洞察力,加深了解虚拟环境中人类行为及其进一步发展。在这项工作中,基于视觉跟踪和行为用户数据和最先进的机器学习方法的系统性计算框架,以了解人类行为和个人在VR环境中的差异。这个计算框架可以在两个不同领域的三个深层次用户研究中使用。在教育领域,两种不同的深度的跟踪技术结合机器学习技术,在VR的深度操作中,两种不同的暗色操作方法可以用来对V-R系统进行更精确的用户学习。