An important task when working with terrain models is computing viewsheds: the parts of the terrain visible from a given viewpoint. When the terrain is modeled as a polyhedral terrain, the viewshed is composed of the union of all the triangle parts that are visible from the viewpoint. The complexity of a viewshed can vary significantly, from constant to quadratic in the number of terrain vertices, depending on the terrain topography and the viewpoint position. In this work we study a new topographic attribute, the \emph{prickliness}, that measures the number of local maxima in a terrain from all possible perspectives. We show that the prickliness effectively captures the potential of 2.5D terrains to have high complexity viewsheds, and we present near-optimal algorithms to compute the prickliness of 1.5D and 2.5D terrains. We also report on some experiments relating the prickliness of real word 2.5D terrains to the size of the terrains and to their viewshed complexity.
翻译:在与地形模型合作时,一项重要的任务就是计算地貌图景:从特定角度可见的地形部分。当地形以多元地形为模型时,景色由所有三角地块的组合组成,从这一角度可见。一个景色的复杂程度可能有很大差异,从地形脊椎的常态到二次,取决于地形地形地形和视角位置。在这项工作中,我们从各种可能的角度研究一个新的地形特征,即: 地貌特征,从各种可能的角度衡量地形中本地峰值的数量。我们表明,阴刺性有效地捕捉了2.5D地形具有高度复杂景色的潜力,我们提出了近乎最佳的算法,以计算1.5D和2.5D地形的模糊性。我们还报告了一些将实际单词2.5D地形与地形大小及其深层复杂性相联起来的刺痛性实验。