Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360 degree nature videos and a digitally designed interactive garden for this purpose. Fifty participants (age 60 plus), with varied cognitive and physical abilities, were recruited. Data were collected through pre/post-intervention surveys, standardized observations during the interventions, and post-intervention semi structured interviews. The results indicated significant improvements in attitudes toward VR and in some aspects of mood and engagement. The responses to the environment did not significantly differ among participants with different cognitive abilities; however, those with physical disabilities expressed stronger positive reactions on some metrics compared to participants without disabilities. Almost no negative impacts (cybersickness, task frustration) were found. In the interviews some participants expressed resistance to the technology, in particular the digital garden, indicating that it felt cartoonish or unappealing and that it could not substitute for real nature. However, the majority felt that the VR experiences could be a beneficial activity in situations when real-world contact with nature was not immediately feasible.
翻译:目前的研究评估了虚拟现实(VR)的使用情况,以展示360度沉浸的自然视频和数字设计的互动花园,为此征聘了50名具有不同认知和体能的参与者(60岁以上),通过干预前/干预后调查、干预期间的标准化观察和干预后半结构性访谈收集数据,结果表明对VR的态度以及情绪和参与的某些方面有了显著改善。对环境的反应在认知能力不同的参与者之间没有很大差别;然而,与无残疾参与者相比,身体残疾者对一些衡量标准的反应更加积极,几乎没有发现任何负面影响(细胞疾病、任务挫折),在访谈中,一些参与者表示抵制技术,特别是数字花园,表示它感到有漫画或没有吸引力,不能取代真实的性质。但是,大多数人认为VR的经验在现实世界与自然接触并不立即可行的情况下,可能是有益活动。