We consider the problem of teaching via demonstrations in sequential decision-making settings. In particular, we study how to design a personalized curriculum over demonstrations to speed up the learner's convergence. We provide a unified curriculum strategy for two popular learner models: Maximum Causal Entropy Inverse Reinforcement Learning (MaxEnt-IRL) and Cross-Entropy Behavioral Cloning (CrossEnt-BC). Our unified strategy induces a ranking over demonstrations based on a notion of difficulty scores computed w.r.t. the teacher's optimal policy and the learner's current policy. Compared to the state of the art, our strategy doesn't require access to the learner's internal dynamics and still enjoys similar convergence guarantees under mild technical conditions. Furthermore, we adapt our curriculum strategy to the setting where no teacher agent is present using task-specific difficulty scores. Experiments on a synthetic car driving environment and navigation-based environments demonstrate the effectiveness of our curriculum strategy.
翻译:我们考虑在相继决策环境中通过演示进行教学的问题。我们特别研究如何设计针对示范的个性化课程,以加快学习者的趋同。我们为两种受欢迎的学习者模式提供了统一的课程战略:最大卡萨里 Entropy 反强化学习(MAxEnt-IRL) 和跨Entropy Behaviral Cloining(CrossEnt-BC) 。我们的统一战略促使根据困难分数概念对示范进行排名。与艺术现状相比,我们的战略并不需要学习者的内部动态,而且在温和的技术条件下仍然享有类似的趋同保障。此外,我们调整课程战略,以适应没有教师代理人使用特定任务分数的环境。关于合成汽车驾驶环境和导航环境的实验证明了我们课程战略的有效性。