The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in popularity since its early development is video games. For a long time, video games have been developed and distributed for the purpose of entertainment, however, in the late 2010s, researchers have taken an interest in the characteristics of games and how they can be used for different purposes. Video games allow a tight loop of action-reaction which provides fertile ground for many types of experiments which would be impossible or prohibitively difficult to perform in the physical world, and as such serve as strong virtual alternatives. A video game that is able to produce an immersive experience for the player in which the player believes that they are "actually there" in the game, and that the game is an extension of reality provides an alternate way to explore human behaviors and decision-making processes. Prospect theory questionnaires explore decision-making in hypothetical situations. In most cases, these experiments are done in controlled environments and rely on the respondent's imagination to reproduce the situation which is presented to them. Creating a virtual world with which the players can directly interact with and face tangible consequences of their decisions brings the hypothetical situations of the prospect theory questions closer to the respondent. If the players can interact with and manipulate the virtual world, then it is much easier for them to empathize with it and their character, and thus, the assumption is that the answers represent a more realistic image of the player's decision making.
翻译:技术的迅速发展引进了人类-计算机互动的新形式,这反过来又产生了许多新形式的媒体和整个互动多媒体的新领域。自早期开发以来越来越受欢迎的主要媒体之一是电子游戏。长期以来,为娱乐目的开发和发行了电子游戏,但在2010年代末期,研究人员对游戏的特点和如何将游戏用于不同目的感兴趣。视频游戏使得行动反应循环紧密,为许多种类的实验提供了肥沃的土壤,而这些实验在物理世界是不可能或极其困难的,因此代表了强大的虚拟角色替代。一个能够为玩家产生感性体验的视频游戏,玩家认为游戏是“实际存在的”,而游戏是探索人类行为和决策进程的替代方式。假想理论问卷探索假设情况下的决策答案。在多数情况下,这些实验是在受控的环境中进行,并依靠被申请人的想象力来复制真实的情景,使游戏玩家认为游戏“实际存在”,虚拟世界可以更直接地互动,让游戏玩家更接近其真实的情景,让游戏家更接近其真实的情景,让游戏家更能更接近于真实的情景。创建一个虚拟世界,让游戏家更能更接近于其真实的情景,让其真实的游戏参与者更接近于其真实的思维。