In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities. Since then, they have taken the world by storm. Game jams have not only become part of the day-to-day process of many game developers, but jams are also used for activist purposes, for learning and teaching, as part of the experience economy, for making commercial prototypes that gamers can vote on, and more. Beyond only surveying game jams and the relevant published scientific literature from the last two decades, this paper has several additional contributions. It builds a history of game jams, and proposes two different taxonomies of game jams - a historical and a categorical. In addition, it discusses the definition of game jam and identifies the most active research areas within the game jam community such as the interplay and development with local communities, the study and analysis of game jammers and organisers, and works that bring a critical look on game jams.
翻译:在不到一年的时间里,2022年3月将纪念2002年在加利福尼亚州奥克兰举行的第一场有记录的游戏果酱“印度游戏果酱”20周年。起初,游戏果酱被广泛视为无意义的活动。从那时以来,这些果酱被风暴吞噬了世界。游戏果酱不仅成为许多游戏开发者日常进程的一部分,而且果酱也被用于积极活动,作为经验经济的一部分,用于学习和教学,制作游戏者可以投票的商业原型,以及更多。除了调查过去二十年来的游戏果酱和有关出版的科学文献之外,本文还有几项额外贡献。它构建了游戏果酱的历史,并提出了两种不同的游戏果酱分类 — — 一种历史和直截了当的。此外,它讨论了游戏果酱的定义,并确定了游戏果酱社区内最活跃的研究领域,例如与当地社区的互动和发展,对游戏果酱者和组织者的研究和分析,以及能够对游戏果酱进行批判的作品。