Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping.Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.
翻译:使用运动抓取数据来动画 3D 字符 使用运动抓取数据需要基本的专业知识和人工。 为了支持动画设计的创造性并使普通用户更容易使用, 我们提出了一个基于草图的界面“ 双动”, 并附有粗略的草图, 用于设计诸如步行和跳跃等字符的日常生活动画。 我们的方法能够利用两阶段设计战略, 将下肢的全球运动和上肢在数据库中的地方运动结合起来。 用户可以设计运动, 开始在全球设计阶段绘制身体/ 下肢运动的粗略轨迹。 然后, 在本地设计阶段绘制一些相对运动的轨迹, 设计上肢运动。 我们进行用户研究, 并验证拟议的系统在创造性活动中的有效性和方便性 。