The difficulty of recruiting patients is a well-known issue in clinical trials which inhibits or sometimes precludes them in practice. We interpret this issue as a non-standard version of exploration-exploitation tradeoff: here, the clinical trial would like to explore as uniformly as possible, whereas each patient prefers ``exploitation", i.e. treatments that seem best. We study how to incentivize participation by leveraging information asymmetry between the trial and the patients. We measure statistical performance via worst-case estimation error under adversarially generated outcomes, a standard objective for clinical trials. We obtain a near-optimal solution in terms of this objective. Namely, we provide an incentive-compatible mechanism with a particular guarantee, and a nearly matching impossibility result for any incentive-compatible mechanism. Our results extend to agents with heterogeneous public and private types.
翻译:临床试验中招募患者的困难是一个众所周知的问题,这限制了或有时甚至使其无法实施。我们将这个问题解释为一种非标准的勘探开发权衡的版本:在这里,临床试验希望尽可能均匀地探索,而每个患者希望“开发”,即选择看似最佳的治疗方法。我们研究如何利用试验和患者之间的信息不对称来激励参与。我们通过最坏情况下对抗生成结果的估计误差来衡量统计性能,这是临床试验的标准目标。我们以特定的保证提供了一个激励兼容机制,并为任何激励兼容机制提供了一个几乎匹配的不可能性结果。我们的结果扩展到具有不同公共和私有类型的智能体。