Recently, a new model extending the standard replicator equation to a finite set of players connected on an arbitrary graph was developed in evolutionary game dynamics. The players are interpreted as subpopulations of multipopulations dynamical game and represented as vertices of the graph, and an edge constitutes the relation among the subpopulations. At each instant, members of connected vertices of the graph play a 2-player game and collect a payoff that determines if the chosen strategies will vanish or flourish. The model describes the game dynamics of a finite set of players connected by a graph emulating the replicator dynamics. It was proved a relation between the stability of the mixed equilibrium with the topology of the network. More specifically, the eigenvalues of the Jacobian matrix of the system evaluated at the mixed steady state are the eigenvalues of the graph's adjacency matrix multiplied by a scalar. This paper studies the pure (strict) Nash equilibria of these games and how it connects to the network. We present necessary and sufficient conditions for a pure steady-state in coordination or anti-coordination game to be a (strict) Nash Equilibrium.
翻译:最近,在进化的游戏动态中,开发了将标准复制方程式扩展为在任意图形上连接的一组有限玩家的新模型。这些玩家被解释为多人口动态游戏的子群,并被解释为该图的顶点,而边缘则构成亚群之间的关系。在每一瞬间,图形中连接的顶点成员会播放一个二人游戏,并收集一笔报酬,以确定所选策略是否会消失或繁荣。该模型描述了一组有限玩家的游戏动态,这些玩家通过模拟复制者动态的图表连接起来。它被证明是混合平衡与网络地形学之间的一种关系。更具体地说,在混合稳定状态下评估的系统雅各布基点矩阵的埃基因值是图形相配基点的埃基因值乘于一个斜度。本文研究了这些游戏的纯度(严格) Nash 和如何与网络连接。我们为一个在协调或反协调游戏中的纯稳定状态提供了必要和充分的条件。