This paper presents the evaluation methodology, datasets, and results of the BOP Challenge 2020, the third in a series of public competitions organized with the goal to capture the status quo in the field of 6D object pose estimation from an RGB-D image. In 2020, to reduce the domain gap between synthetic training and real test RGB images, the participants were provided 350K photorealistic training images generated by BlenderProc4BOP, a new open-source and light-weight physically-based renderer (PBR) and procedural data generator. Methods based on deep neural networks have finally caught up with methods based on point pair features, which were dominating previous editions of the challenge. Although the top-performing methods rely on RGB-D image channels, strong results were achieved when only RGB channels were used at both training and test time - out of the 26 evaluated methods, the third method was trained on RGB channels of PBR and real images, while the fifth on RGB channels of PBR images only. Strong data augmentation was identified as a key component of the top-performing CosyPose method, and the photorealism of PBR images was demonstrated effective despite the augmentation. The online evaluation system stays open and is available on the project website: bop.felk.cvut.cz.
翻译:本文介绍了BOP 挑战2020的评估方法、数据集和成果,这是为获取6D对象领域现状而组织的一系列公开竞赛中的第三次公开竞赛,从RGB-D图像中得出估计。2020年,为了缩小合成培训与实际测试RGB图像之间的领域差距,向参与者提供了350K的摄影现实化培训图像,这是BlenderProc4BOP所制作的一个新的开放源和轻量级物理成像器(PBR)和程序数据生成器。基于深神经网络的方法最终赶上了基于点对称特征的方法,这些特征是前几版挑战的主要特征。尽管最优秀的绩效方法依赖于RGB-D图像渠道,但当培训和测试时间只使用RGB频道时,就取得了显著的成果。 在26个评估方法中,对RGB PBR频道和真实图像进行了培训,而RGB 5 光重光重的物理成像素生成器(PBR)和程序生成器。强大的数据增强能力被确定为顶级CoyPSose 方法的一个关键组成部分,而光正正平面图像网站则展示了。