Network games have been instrumental in understanding strategic behaviors over networks for applications such as critical infrastructure networks, social networks, and cyber-physical systems. One critical challenge of network games is that the behaviors of the players are constrained by the underlying physical laws or safety rules, and the players may not have complete knowledge of network-wide constraints. To this end, this paper proposes a game framework to study constrained games on networks, where the players are locally aware of the constraints. We use \textit{awareness levels} to capture the scope of the network constraints that players are aware of. We first define and show the existence of generalized Nash equilibria (GNE) of the game, and point out that higher awareness levels of the players would lead to a larger set of GNE solutions. We use necessary and sufficient conditions to characterize the GNE, and propose the concept of the dual game to show that one can convert a locally-aware constrained game into a two-layer unconstrained game problem. We use linear quadratic games as case studies to corroborate the analytical results, and in particular, show the duality between Bertrand games and Cournot games.%, where each layer comprises an unconstrained game.
翻译:网络游戏有助于理解关键基础设施网络、社交网络和网络物理系统等应用网络的战略行为。网络游戏的一个关键挑战是,球员的行为受到基本物理法或安全规则的限制,球员可能无法完全了解整个网络的限制。为此,本文件提议了一个游戏框架来研究网络限制的游戏,让球员在当地了解这些限制。我们使用 kextit{ 认识水平} 来捕捉球员所了解的网络限制范围。我们首先定义并展示了游戏中普遍存在的Nash equiliria(GNE) 的存在,并指出,球员的认识水平的提高将导致一系列更大的GNE解决方案。我们使用必要和充分的条件来描述GNE的特点,并提出双重游戏的概念,以表明可以将当地觉悟限制的游戏转换成两层不受约束的游戏问题。我们用线性二次游戏作为案例研究,以证实分析结果,特别是显示Bertrand游戏和Courn游戏的双重性。我们使用一种不受约束的游戏。