Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labelled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a target location, respectively. We consider priced timed games with one clock and arbitrary integer weights and show that, for an important subclass of them (the so-called simple priced timed games), one can compute, in pseudo-polynomial time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called negative-reset-acyclic priced timed games (with arbitrary integer weights and one clock). The decidability status of the full class of priced timed games with one-clock and arbitrary integer weights still remains open.
翻译:计时计时游戏是用有价计时自动自动式游戏玩的双玩游戏零和游戏(其位置和过渡分别以重量标注,以模拟某个州花费时间的成本和执行动作的成本)。玩家的目标是分别将成本最小化和最大化以达到一个目标位置。我们考虑使用一个钟和任意整数重量的计时游戏,并表明,对于其中的一个重要小类游戏(所谓的简单计时计时游戏),人们可以在假极时计算出玩家能够达到的最佳值,并采用相应的最佳策略。作为侧边结果,我们还显示,定下了1小时计时游戏,我们可以使用简单计时游戏的结果,解决所谓的负重周期计时游戏这一更普通的类别(任意计时计时游戏和一时游戏 ) 。 带有1小时任意整数和任意整数重量的全类计时游戏的衰败状态仍然未变。