We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants to avoid the target state, has a positional strategy that maximizes the probability to win (uniformly from every state) and 2) from every state, for every {\epsilon} > 0, Player A has a strategy that maximizes up to {\epsilon} the probability to win. Our work is two-fold. First, we present a double-fixed-point procedure that says from which state Player A has a strategy that maximizes (exactly) the probability to win. This is computable if Nature's probability distributions are rational. We call these states maximizable. Moreover, we show that for every {\epsilon} > 0, Player A has a positional strategy that maximizes the probability to win, exactly from maximizable states and up to {\epsilon} from sub-maximizable states. Second, we consider three-state games with one main state, one target, and one bin. We characterize the local interactions at the main state that guarantee the existence of an optimal Player A strategy. In this case there is a positional one. It turns out that in many-state games, these local interactions also guarantee the existence of a uniform optimal Player A strategy. In a way, these games are well-behaved by design of their elementary bricks, the local interactions. It is decidable whether a local interaction has this desirable property.
翻译:我们在限定图形上研究双球员的可达性游戏。 在每一个状态中, 玩家之间的相互作用是同时的, 并且有一个随机的自然。 玩家们也玩得非常仔细。 文献告诉我们:(1) 玩家B, 想要避免目标状态的玩家B, 拥有一个位置战略, 使每个州赢得的概率最大化( 从每个州一致) 和 2, 对于每个州来说 ~ epsilon} > 0, 玩家A 拥有一个策略, 使赢的概率最大化到 ~ spelon} 。 我们的工作是双重的。 首先, 我们展示了一个双折点程序, 从哪个州玩家A 拥有一个战略, 使赢的概率最大化( 精确的) 。 如果自然概率分布合理的话, 这是可以比较的。 我们称这些州是最大化的。 对于每个 ~sepsil ~ > 0, 玩家A 拥有一个定位战略, 通过最优化的概率最大化的概率, 从最小的状态, 向上到 ~ ~ list list silsl