LiDAR sensors provide rich 3D information about their surrounding and are becoming increasingly important for autonomous vehicles tasks, such as semantic segmentation, object detection, and tracking. Simulating a LiDAR sensor accelerates the testing, validation, and deployment of autonomous vehicles, while reducing the cost and eliminating the risks of testing in real-world scenarios. We address the problem of high-fidelity LiDAR simulation and present a pipeline that leverages real-world point clouds acquired by mobile mapping systems. Point-based geometry representations, more specifically splats, have proven their ability to accurately model the underlying surface in very large point clouds. We introduce an adaptive splats generation method that accurately models the underlying 3D geometry, especially for thin structures. Moreover, we introduce a physics-based, faster-than-real-time LiDAR simulator, in the splatted model, leveraging the GPU parallel architecture with an acceleration structure, while focusing on efficiently handling large point clouds. We test our LiDAR simulation in real-world conditions, showing qualitative and quantitative results compared to basic splatting and meshing techniques, demonstrating the interest of our modeling technique.
翻译:LiDAR传感器提供关于其周遭的丰富的三维信息,并越来越对自主车辆任务具有重要性,例如语义分离、物体探测和跟踪。模拟一个LIDAR传感器加速自动车辆的测试、验证和部署,同时降低成本和消除在现实世界情景下进行测试的风险。我们处理高纤维LIDAR模拟的问题,并提供一个利用移动绘图系统获取的真实世界点云的管道。基于点的几何表层,更具体地说,是斯普拉特,已经证明它们有能力在非常大的云层中准确模拟底表层。我们引入了一种适应性花样生成方法,精确地模拟基底三维几何学,特别是薄结构。此外,我们引入了一种基于物理的、比实时更快的LIDAR模拟器,在发泡模型中利用GPU平行结构来加速,同时侧重于高效处理大点云层。我们在现实世界条件下对我们的LDAR模拟进行了测试,显示质量和数量上的结果,与基本螺纹和模模技术相比,显示了我们模型技术的兴趣。