Dealing with a growing amount of data is a crucial challenge for the future of information and communication technologies. More and more devices are expected to transfer data through the Internet, therefore new solutions have to be designed in order to guarantee low latency and efficient traffic management. In this paper, we propose a solution that combines the edge computing paradigm with a decentralized communication approach based on Peer-to-Peer (P2P). According to the proposed scheme, participants to the system are employed to relay messages of other devices, so as to reach a destination (usually a server at the edge of the network) even in absence of an Internet connection. This approach can be useful in dynamic and crowded environments, allowing the system to outsource part of the traffic management from the Cloud servers to end-devices. To evaluate our proposal, we carry out some experiments with the help of LUNES, an open source discrete events simulator specifically designed for distributed environments. In our simulations, we tested several system configurations in order to understand the impact of the algorithms involved in the data dissemination and some possible network arrangements.
翻译:处理越来越多的数据是信息和通信技术未来的关键挑战。预计越来越多的设备将通过互联网传输数据,因此,必须设计新的解决方案,以保证低潜值和高效交通管理。在本文件中,我们提出了一个解决方案,将边际计算模式与基于Peper-Peer(P2P)的分散通信方法结合起来。根据拟议的办法,系统参与者被用来传递其他设备的信息,以便即使没有互联网连接,也能够到达目的地(通常是网络边缘的服务器)。这种方法在动态和拥挤的环境中是有用的,使系统能够将部分交通管理从云端服务器外包到终端设备。为了评估我们的建议,我们在专门为分布环境设计的开放源离散事件模拟器LUNES的帮助下进行了一些实验。在模拟中,我们测试了几个系统配置,以了解数据传播所涉及的算法和一些可能的网络安排的影响。