Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing cheating. Both traditional software-based methods and statistical systems have been successful in protecting against cheating, but recent advances in the automatic generation of content, such as images or speech, threaten the video game industry; they could be used to generate artificial gameplay indistinguishable from that of legitimate human players. To better understand this threat, we begin by reviewing the current state of multiplayer video game cheating, and then proceed to build a proof-of-concept method, GAN-Aimbot. By gathering data from various players in a first-person shooter game we show that the method improves players' performance while remaining hidden from automatic and manual protection mechanisms. By sharing this work we hope to raise awareness on this issue and encourage further research into protecting the gaming communities.
翻译:与欺骗者玩游戏并不好玩,在一个拥有数亿玩家的数十亿美元的游戏游戏行业中,游戏开发者的目的是通过防止欺骗来改善游戏的安全性,从而改善游戏使用者的体验。 传统的软件方法和统计系统都成功地防止了欺骗。 传统的软件方法和统计系统都成功地防止了欺骗,但是在自动生成内容方面最近取得的进展,例如图像或言论,威胁了视频游戏产业;它们可以被用来产生人造游戏,无法与合法的人类玩家区分。为了更好地了解这一威胁,我们首先审查玩家多玩游戏的游戏欺骗行为的现状,然后着手建立一个概念验证方法,即GAN-Aimbot。 通过收集第一人射手游戏中各玩家的数据,我们表明,这种方法既能提高玩家的性能,同时又能从自动和手动保护机制中隐藏起来。我们希望通过分享这项工作来提高对这一问题的认识,并鼓励进一步研究保护游戏社群。