Since its first release in the late 1990s, Wi-Fi has been updated to keep up with evolving user needs. Recently, Wi-Fi and other radio access technologies have been pushed to their edge when serving Augmented Reality (AR) applications. AR applications require high throughput, low latency, and high reliability to ensure a high-quality user experience. The 802.11be amendment, which will be marketed as Wi-Fi 7, introduces several features that aim to enhance its capabilities to support challenging applications like AR. One of the main features introduced in this amendment is Multi-Link Operation (MLO) which allows nodes to transmit and receive over multiple links concurrently. When using MLO, traffic is distributed among links using an implementation-specific traffic-to-link allocation policy. This paper aims to evaluate the performance of MLO, using different policies, in serving AR applications compared to Single-Link (SL). Experimental simulations using an event-based Wi-Fi simulator have been conducted. Our results show the general superiority of MLO when serving AR applications. MLO achieves lower latency and serves a higher number of AR users compared to SL with the same frequency resources. In addition, increasing the number of links can improve the performance of MLO. Regarding traffic-to-link allocation policies, we found that policies can be more susceptible to channel blocking, resulting in possible performance degradation.
翻译:自1990年代末以来,Wi-Fi已经更新以适应用户不断变化的需求。最近,当服务增强现实(AR)应用程序时,Wi-Fi和其他无线接入技术已被推动到其极限。AR应用程序需要高吞吐量,低延迟和高可靠性,以确保高质量的用户体验。 802.11be修正案将被营销为Wi-Fi 7,引入了几个功能,旨在增强其支持应对AR等挑战应用程序的能力。此修正案中引入的主要功能之一是多链路运行(MLO),它允许节点同时通过多个链路进行传输和接收。使用MLO时,流量通过特定于实现的流量到链路分配策略在链路之间分配。本文旨在评估MLO在服务AR应用程序时的性能,使用不同的策略与单链路(SL)进行比较。使用事件驱动的Wi-Fi模拟器进行了实验模拟。我们的结果显示,与具有相同频率资源的SL相比,MLO通常具有优势,可以实现更低的延迟并服务更多的AR用户。此外,增加链路数量可以改善MLO的性能。关于流量到链路分配策略,我们发现策略更容易受到信道阻塞的影响,从而可能导致性能下降。