This paper presents a wearable electrotactile feedback system to enable precise and accurate contact rendering with virtual objects for mid-air interactions. In particular, we propose the use of electrotactile feedback to render the interpenetration distance between the user's finger and the virtual content is touched. Our approach consists of modulating the perceived intensity (frequency and pulse width modulation) of the electrotactile stimuli according to the registered interpenetration distance. In a user study (N=21), we assessed the performance of four different interpenetration feedback approaches: electrotactile-only, visual-only, electrotactile and visual, and no interpenetration feedback. First, the results showed that contact precision and accuracy were significantly improved when using interpenetration feedback. Second, and more interestingly, there were no significant differences between visual and electrotactile feedback when the calibration was optimized and the user was familiarized with electrotactile feedback. Taken together, these results suggest that electrotactile feedback could be an efficient replacement of visual feedback for accurate and precise contact rendering in virtual reality avoiding the need of active visual focus and the rendering of additional visual artefacts.
翻译:本文展示了一个可以磨损的电动反应系统, 以便精确和准确地与虚拟对象进行接触, 进行中空互动。 特别是, 我们建议使用电动反应, 使用户手指和虚拟内容之间发生内穿距离。 我们的方法是根据注册的相互渗透距离调整电动反应刺激的感知强度( 频率和脉搏宽度调制) 。 在一项用户研究( N=21)中, 我们评估了四种不同的内穿反馈方法的性能: 仅限电动、 仅视视、 电动和视觉, 没有内穿反馈。 首先, 结果表明, 使用互穿反馈时, 接触的准确性和准确性显著提高。 其次, 更有趣的是, 当校准时, 视觉和电动反应之间没有显著的差别, 用户熟悉电动反应。 这些结果表明, 电动反应可以高效地取代视觉反馈, 在虚拟手工艺中, 准确和精确的接触, 避免了积极视觉焦点和视觉的视觉需要。