In this paper, we present a simple yet effective formulation called Coverage Axis for 3D shape skeletonization. Inspired by the set cover problem, our key idea is to cover all the surface points using as few inside medial balls as possible. This formulation inherently induces a compact and expressive approximation of the Medial Axis Transform (MAT) of a given shape. Different from previous methods that rely on local approximation error, our method allows a global consideration of the overall shape structure, leading to an efficient high-level abstraction and superior robustness to noise. Another appealing aspect of our method is its capability to handle more generalized input such as point clouds and poor-quality meshes. Extensive comparisons and evaluations demonstrate the remarkable effectiveness of our method for generating compact and expressive skeletal representation to approximate the MAT.
翻译:在本文中,我们提出了一个简单而有效的配方,称为三维形状骨质化的覆盖轴。在套面问题的启发下,我们的关键想法是使用尽可能少的介质球覆盖所有表面点。这种配方必然会产生一个特定形状的中轴质变形(Medial Axis)的紧凑和直观近似近似近似。不同于以前依赖本地近似误差的方法,我们的方法允许全球考虑整体形状结构,导致高效的高层次抽取和高强度的噪音。我们方法的另一个引人注意的方面是它能够处理更普遍的投入,如点云和低质量的介质。广泛的比较和评价表明我们产生近于MAT的紧凑和直观骨骼代表的方法的显著效力。