Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and applications in cyber-physical systems, omnipresence properties in ubiquitous systems, among others. Thus, the engineering of these systems has changed, drastically affecting the manner of their construction process. In this context, to identify simple and playful alternatives to teach how to build them is a difficult task. Objective: To present how to teach IoT systems using games, to reveal challenges and opportunities obtained through a literature review. Method: A Structured Literature Review (StLR), supported by the Snowballing technique, was executed to find empirical studies related to teaching, games and IoT systems. Results: 12 papers were found about teaching IoT systems using games. As challenges and opportunities, many issues were identified related to IoT systems programming, modularity, hardware constraints, among others. Conclusion: In this work, research challenges and opportunities were found in the context of IoT systems teaching. Due to specific features of these systems, teaching their construction is a difficult activity to carry out.
翻译:新的系统在工业4.0范式中出现,这些系统包含一些特点,例如决策自主和在IoT系统范围内行动、装置与网络物理系统应用之间的连续连接、无处不在的系统中的无处不在特性等。因此,这些系统的工程已经改变,对其建设过程的方式产生了极大影响。在这方面,确定教如何建造这些系统简单而有趣的替代方法是一项困难的任务。目标:介绍如何用游戏来教授IoT系统,揭示通过文献审查获得的挑战和机遇。方法:在雪球球技术的支持下,进行了结构化文学评论,以寻找与教学、游戏和IoT系统有关的实验性研究。结果:发现了12篇关于使用游戏来教授IoT系统的文件。作为挑战和机遇,许多问题与IoT系统编程、模块性、硬件限制等有关。结论:在这项工作中,发现在IoT系统教学过程中发现研究的挑战和机遇。由于这些系统的具体特点,因此很难开展教学。