In this paper, we propose a game between an exogenous adversary and a network of agents connected via a multigraph. The multigraph is composed of (1) a global graph structure, capturing the virtual interactions among the agents, and (2) a local graph structure, capturing physical/local interactions among the agents. The aim of each agent is to achieve consensus with the other agents in a decentralized manner by minimizing a local cost associated with its local graph and a global cost associated with the global graph. The exogenous adversary, on the other hand, aims to maximize the average cost incurred by all agents in the multigraph. We derive Nash equilibrium policies for the agents and the adversary in the Mean-Field Game setting, when the agent population in the global graph is arbitrarily large and the ``homogeneous mixing" hypothesis holds on local graphs. This equilibrium is shown to be unique and the equilibrium Markov policies for each agent depend on the local state of the agent, as well as the influences on the agent by the local and global mean fields.
翻译:在本文中,我们提出外部对手与通过多面图连接的代理人网络之间的游戏。 多面图包括:(1) 全球图形结构,捕捉代理人之间的虚拟互动,(2) 当地图形结构,捕捉代理人之间的物理/地方互动。每个代理人的目的是通过分散方式与其他代理人达成共识,尽量减少与当地图表有关的当地成本和与全球图表有关的全球成本。另一方面,外部对手的目的是最大限度地增加多面图中所有代理人的平均成本。我们在平面游戏环境中为代理人和对手制定纳什平衡政策,因为全球图表中的代理人数量是任意很大的,“合金混合”假设维持在当地图表上。这种平衡是独特的,每种代理人的平衡马尔科夫政策取决于代理人的当地状况,以及当地和全球平均值领域对代理人的影响。