The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. The project uses a modified Iterative Development Model which is a guide for the design and development of the 3D Models and VR Application. TinkerCAD which is a web-based application has been used to design buildings on the other hand Unity is used to develop the structural designs of the buildings. The respondents of this study are the Grade 12 Senior High students from the 4 schools which are geographically near to the college. With this study, the researchers were able to showcase its VR Application to the students and later evaluated using a System Usability Scale, a 10 item questionnaire measuring usability with an overall average of 90% or Point Score of 4.5 which is interpreted as excellent in a Likert table for descriptive interpretation. With the use of the VR application potential students of the college will be able to visualize and experience the present structures of the college without being physically present in the area. In this paper, the buildings and structures of NBCC were designed and developed through a Virtual Reality Platform allowing students from different secondary schools that are geographically near to the college to experience the feeling to be in the school without being able to set a step in physically.
翻译:研究的目的是设计和开发虚拟结构设计,通过虚拟现实模拟菲律宾布基农的校园及其建筑,通过虚拟现实,模拟菲律宾布基农社区学院的校园及其建筑。随着技术的渗透,该项目代表了虚拟现实技术的建筑设计,该项目使用虚拟现实技术对建筑的建筑设计进行了设计设计设计。该项目使用了一个修改的循环发展模型,这是设计和发展3D模型和VR应用软件的指南。TinkerCAD是一个网络应用软件,用于设计建筑,另一方面,Unity被用来开发建筑的结构设计。本研究的受访者是四所学校的12年级高年级学生,在地理上离学院很近的四年级学生。通过这项研究,研究人员能够向学生展示其VR应用软件,后来又使用系统可用性尺度进行评估。一个10个项目问卷测量了可使用性,总平均值为90%或点4.5的可评分,在类似表格中被解释为极佳的描述性解释。利用VR应用软件开发学院的潜在学生将能够视觉化和体验大学目前的结构,而不会在地理上接近该学院。在虚拟平台上,从虚拟建筑到虚拟学院。